
Touches of Weird, Done Best in Japan
NY Times
No one does weird quite as well as Japanese game designers and animators, who come up with concepts so bizarre that one feels a mix of admiration and astonishment, best expressed as admironishment. What other word would fit Namco's Katamari Damacy, a game in which the King of All Cosmos sends his inch-high son to earth to collect star material by rolling things up?
Specifically, the prince has a ball called a katamari that will fasten to any smaller objects it rolls over. As more things stick to the katamari, it grows larger and can absorb larger objects. You may begin by rolling up tacks, proceed to dominoes, then move on to mice, shoes, the table the tacks were on, young children, cows and trees.