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  • fuckedgaijin ‹ General ‹ Tokyo Tech

new danger of bruised elbows on trains

News, shopping tips and discussion of all things tech: electronics, gadgets, cell phones, digital cameras, cars, bikes, rockets, robots, toilets, HDTV, DV, DVD, but NO P2P.
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new danger of bruised elbows on trains

Postby kotatsuneko » Wed Aug 11, 2004 9:54 pm

http://www.nintendo.co.jp/n08/rzwj/index.html

as if the first installment wasnt fun enough (tho the intl version was censored and even told you what to do.. boring compared to the jpn release.)

here comes one of 2 sequels (a ds version with different games is coming out) guarenteed to make even more ppl stare at you, as this time theres a motion sensor so you get to twist n turn whilse commuting :P
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Postby Caustic Saint » Wed Aug 11, 2004 10:07 pm

I played the first WarioWare at a demo kiosk in ABC last year (back when they had everything in that one ginormous building), but never bought it, or the Gamecube version. I'll probably get WarioWare DS though.

Oh, and what's with charging 4,800 yen for a GBA game? That's nuts!
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Postby kotatsuneko » Thu Aug 12, 2004 10:23 pm

if you don't fancy doin the twist, next month you can catch some toons instead :D

http://www.eurogamer.net/article.php?article_id=55983
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Postby aquamarine » Thu Aug 12, 2004 11:31 pm

Pardon my stupidity with these, but WHY was a Mario style game censored???
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Postby kotatsuneko » Thu Aug 12, 2004 11:39 pm

hmm i`m not sure exactly why i think turds have featured in games published by ncl outside japan before.. but afaik they took turds out and possibly a cross or 2 out and erm some other stuff i can`t remember..

i bought the jpm version a mate the usa one, and the usa release had like brief instructions before certain games telling you what to do, ruining the discovery part of the minigames.. the only advantage of the us release was in one or 2 sections where you had to answer a quiz, if memory serves right a few of the enemy sprites were changed around a bit too, overall a good localisastion of a quirky game (why stuff like this can get released abroad and not stuff like mother1+2 which noa already have english scripting for is beyond comrpehension)

oh, and instead of avoiding turds falling on your head, you avoided diamonds in the bushland release... :wink:
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Postby kotatsuneko » Thu Aug 12, 2004 11:42 pm

i think they even changed the graphic on a famicom to a nes in the rob minigame, way to much attention to detail ^^
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heeeeeeeeeeeeeeeres waRio!

Postby kotatsuneko » Fri Oct 15, 2004 10:26 am

its out!

http://nintendo.co.jp/n08/rzwj/index.html

got my cart today!

game of the year - any format , no shit..

Image

EDIT the cart also has a "tap" sensor and vibrates..
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Postby Goldman » Fri Oct 15, 2004 11:29 am

Yeah I picked up Mawaru the other night. Some fun shit to be had, no question about it. I like it better than both older versions. Hell, even my wife digs it, and that speaks volumes. I can't wait to see what the DS version has in store.
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Postby kotatsuneko » Fri Oct 15, 2004 6:57 pm

yup, its like the ultimate "kusoge" :D

I've had fun flaming various emulation boards about it, most older gamers who like the idea of it have either ordered it or will buy it, but too many stupid kids just want to play it for free and bitch about a motion patch.. When a game thats so different, so innovative and so much fun its so pathetic when people just want to flash it and then go rent out some licenced crap at the weekend..

nin, I salute ya :D :wink:
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Postby aquamarine » Fri Oct 15, 2004 7:22 pm

I guess I'll post again now that I have a GBA DS. Just what is the point of the game? You move... that much I guessed but just what do you move for? is it art of a minigame or what? Can someone here answer that for me please?
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Postby Caustic Saint » Fri Oct 15, 2004 8:40 pm

aquamarine wrote:I guess I'll post again now that I have a GBA DS.

I think you mean a GBA SP. The DS doesn't come out in Japan until Dec. 2nd.
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