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  • fuckedgaijin ‹ General ‹ Tokyo Tech ‹ Game Center

Red Alert 3 - Empire of the Rising Sun Trailer

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Red Alert 3 - Empire of the Rising Sun Trailer

Postby Kuang_Grade » Tue Jul 15, 2008 2:08 pm

[YT]xDD39dAw0Do[/YT]

The latest installment of the ongoing Command and Conquer Real Time Strategy Game Series, Command & Conquer: Red Alert 3, will have Japanese Imperial forces fighting both Soviet and Allied forces. Japanese Imperial forces will be fielding Gundam like fighter plane/mechs and large laser firing mechas.

The basic storyline to a bit too convoluted to explain succinctly, but this glib snippet from a EA press release gives you a sense of it.

In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.

What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility.

It will be interesting to see how this plays out in the Korean marketplace, a world hotspot for Real Time Strategy fans.

Thankfully for EA, the series' historical continuity has the Soviets possessing atomic weapons, not the allies (whose ultimate weapon is a Chronosphere, a transporter like device that warps units to anywhere in the world in an instant), so it won't be the Allies nuking Japan in the game...it will be the Soviets.
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Postby amdg » Tue Jul 15, 2008 2:19 pm

In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks.

What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility.


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Postby Caustic Saint » Tue Jul 15, 2008 3:00 pm

Nice to see they're still keeping some of the old music. I know I heard "Hell March" in there & maybe some other bits.
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Postby amdg » Tue Jul 15, 2008 6:57 pm

Kuang_Grade wrote:

Thankfully for EA, the series' historical continuity has the Soviets possessing atomic weapons, not the allies (whose ultimate weapon is a Chronosphere, a transporter like device that warps units to anywhere in the world in an instant), so it won't be the Allies nuking Japan in the game...it will be the Soviets.


I never liked the damn chronosphere. Takes too long to power up and is too imprecise as to where it transports your units. After a couple of experimental tries, I don't think I ever used it very much.
Mr Kobayashi: First, I experienced a sort of overpowering feeling whenever I was in the room with foreigners, not to mention a powerful body odor coming from them. I don't know whether it was a sweat from the heat or a cold sweat, but I remember I was sweating whenever they were around.
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Postby Midwinter » Tue Jul 15, 2008 9:40 pm

They had me at Bear vs Dolphin.
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Postby Kuang_Grade » Tue Jan 20, 2009 5:15 am

The Enrichment Center reminds you that the weighted companion cube will never threaten to stab you and, in fact, cannot speak.
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Postby leitmotiv » Tue Jan 20, 2009 12:16 pm

Nice to see other FG game freaks. I have my eye on this one but am kinda waiting for the PS3 version. Reasonable to wait? Or get PC version now?
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Postby Kuang_Grade » Tue Jan 20, 2009 2:33 pm

It depends on your setup....I've played with a demo 360 version C&C Tiberium Wars and while I though the control scheme was inventive but still found it cumbersome....and given the size of some of the units, unless you've got a huge, huge TV it is not eay to keep an eye on everything...it a bit of a difference playing 12 inches away from a PC screen and then playing it on a TV 6-9 feet away, esp for some of the smaller single person units.

EA initially stalled on putting out a PS3 version but now they've re-announced it but with no firm release date as of yet...But that said, they've also dropped the price on the PC version (at least here in the states) down to $30 so while you might get some extras on the PS3 version, you'll be paying $60 for PS3 version at such time that it does come out.
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Postby leitmotiv » Tue Jan 20, 2009 3:46 pm

Fair enough. I project PS3 in huge format via epson projector - which I highly recommend anyone to try if they have a bare wall available and they are true game freaks. Immersive PvP shot-gun-to-the-face games like COD4 and so forth take on another whole "Holy Shit!" dimension at that size. Also flying games like Ace Combat make everyone in the room violently airsick after a few 3g barrel rolls. :puke:
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