
Pass Go, Collect a Ticket to Paradise
Five hundred years before Nintendo sent the Mario Brothers hopping around the world, Japanese artists were creating sugoroku, or games in which players zoom across a grid or track. The earliest surviving examples, hand-painted for aristocrats, mix Chutes and Ladders with Buddhist cosmology; die rolls determine whether someone ascends to the paradise known as Pure Land or faces Emma, the guardian of hell. By the 18th century, advances in printing made sugoroku a popular pastime, and the games took on secular themes like sumo wrestling and kabuki drama.
Travel was another theme of sugoroku, as in "Famous Views of Edo,'' an 1859 specimen by Hiroshige II on view in "Asian Games: The Art of Contest" at the Asia Society. A disciple of one of Japan's best-known woodcut masters, and widely known for his landscapes, Hiroshige II rendered Edo, now Tokyo, with exquisite complexity. Yet the game is as basic as Candy Land: pieces move counterclockwise, more or less, around a circuit of 54 shrines, gardens and other major sights marked by numbered red cartouches...