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  • fuckedgaijin ‹ General ‹ Tokyo Tech

3rd Annual Conference on Scalable Vector Graphics

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3rd Annual Conference on Scalable Vector Graphics

Postby Steve Bildermann » Mon Apr 26, 2004 1:37 pm

Tokyo, Japan; Sept 7-10, 2004

The conference and exhibition will be held at Keio University Keio University, Japan, on the Mita Campus in Tokyo.

:arrow: http://www.svgopen.org/2004/index_en.html

We invite all those interested in
    presenting a paper,
    teaching a course,
    exhibiting at a booth, or
    sponsoring the conference
to submit your proposals now.

Scalable Vector Graphics (SVG) is an exciting World Wide Web Consortium (W3C) open standard enabling high-quality, dynamic, interactive, stylable graphics to be delivered over the Web using accessible, human-readable XML. SVG can be delivered to mobile phones, PDAs, and desktop computers.

At the SVG Open 2004 Conference you will have the opportunity to learn about the SVG standard, how to use it to create effective and compelling Web content, techniques for developing SVG software solutions, and the latest developments from the W3C. You will meet the authors of the SVG specifications and the creators of SVG applications in person, and you will have the opportunity to provide your own input for future development. At the SVG Open 2004 Exhibition, you will get a chance to see the newest SVG applications and tools at work, and you will hear early announcements of upcoming SVG product releases.

SVG Open 2004 courses will enlighten you on SVG, XML and related standards, graphic design and Web application design. Courses will be available at both introductory and advanced levels, in order to serve the needs of all conference attendees.

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Postby GomiGirl » Mon Apr 26, 2004 6:09 pm

Steve, Thanks for this. I might see if one of the guys from my office can get to it.. we are doing some funky things with vector graphics on keitais.. might even be worth a paper.. 8)
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Postby Cubed » Wed Apr 28, 2004 7:56 am

GomiGirl wrote:Steve, Thanks for this. I might see if one of the guys from my office can get to it.. we are doing some funky things with vector graphics on keitais.. might even be worth a paper.. 8)


Really? Which profile are you using, SVG Tiny or SVG Basic?
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Postby cstaylor » Wed Apr 28, 2004 8:32 am

We're moving to SVG for all of our full-screen applications. That lets our artist draw the entire thing in Illustrator, and then talk to my code via Javascript.
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Postby GomiGirl » Wed Apr 28, 2004 3:10 pm

Cubed wrote:
GomiGirl wrote:Steve, Thanks for this. I might see if one of the guys from my office can get to it.. we are doing some funky things with vector graphics on keitais.. might even be worth a paper.. 8)


Really? Which profile are you using, SVG Tiny or SVG Basic?


trade secret.. if I tell you then all the kiddies will want to know the GG keitai secrets..

(truthfully - that is also a way of saying that I don't really know as the engineer who is working on it, doesn't talk very often - to anybody)
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Postby cstaylor » Wed Apr 28, 2004 3:22 pm

It has to be SVG tiny with the amount of memory available on these phones...
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Postby GomiGirl » Wed Apr 28, 2004 3:34 pm

cstaylor wrote:It has to be SVG tiny with the amount of memory available on these phones...


Well we can fit huge tokyo subway maps into less than 4k so.... :?
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Postby cstaylor » Wed Apr 28, 2004 3:36 pm

Right, so you don't want to waste memory with SVG processing code for elements you won't use.

http://www.w3.org/TR/SVGMobile/
http://www.tinyline.com/index.html
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