bikkle wrote:Can Korea Be Kingpin Of Online Games?In Taiwan last year, NCsoft earned $21 million in royalties from its local partner, Gamania Digital Entertainment Co. In China, Korean games currently account for well over 50% of the market. In Japan, NHN Corp. of Korea in mid-2003 overtook Yahoo! Japan Corp. as the country's largest game portal.
Don't know how I missed this when it was originally posted.
Korea could be the MMORPG king - if they'd stop playing f'ing Starcraft! I know it's highly regarded and all, but it's over 6 years old at this point, which is getting up there in terms of gaming. Seriously, if some kid in the US went to school talking about how he spent all weekend playing Starcraft, his friends would look at him like he was crazy.
Some of my kids are getting into MMORPGs more now, but they tend to shy away from the ones that charge a monthly fee. But I can understand that.
When a dragon called Antaris unexpectedly appeared in Lineage II in January to wreak havoc, "it was as important for the players as a political scandal rocking the country."
Maybe because dragons are much more interesting than anything that could ever happen in Korean politics.