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  • fuckedgaijin ‹ General ‹ F*cked News

Is Japanese Style Taking Over The World?

Odd news from Japan and all things Japanese around the world.
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Is Japanese Style Taking Over The World?

Postby gkanai » Tue Jul 27, 2004 7:02 pm

Is Japanese Style Taking Over The World?
[businessweek.com]

JULY 26, 2004

MARKETING

Is Japanese Style Taking Over The World?
From video games and cartoons to cell phones and cars, Japan's influence on pop culture and consumer trends runs deep

Justin Zelada and Steven Hausdorfer are 17-year-olds from suburban Los Angeles. Over the recent July 4th weekend they ventured south to Anaheim, not to visit Disneyland but to attend Anime Expo 2004 at the convention center next door. Fans of anime, the distinctive Japanese-style cartoons, the pair even dressed like two of their favorite characters, one in a samurai-style headband and sword, the other in a fur cape with one hand disguised as a giant gold hook. Says Hausdorfer: "Some of my friends think everything Japanese is cool."

Indeed, anime is just the most visible sign of a growing trend. In the last few years, Japan has become a rising force in a wide swath of fashion-focused industries, from kids' toys to entertainment, cell phones, and car racing. In an April report, Tsutomu Sugiura, director of the Marubeni Research Institute, figured Japan's cultural exports, including music, books, magazines, films, handicrafts, collectibles, patent royalties, and performances at $15 billion in 2002, up from $5 billion in 1992. That, of course, doesn't include Japan's influence on products made elsewhere. As evidence that this is just the start, Sugiura estimates that almost 3 million people outside Japan are now studying the Japanese language, up from 1 million in 1990.

Much of Japan's cultural output travels to other parts of Asia, but, increasingly, U.S. consumers are embracing Japanese style, too. The distinctive look of anime, with its wide-eyed characters, is influencing toys, cartoons, comics, video games, even movies. And while U.S. kids have been enthralled with Japanese exports before -- from Godzilla to Nintendo -- the breadth of products has never been greater and their acceptance goes far beyond the Cartoon Network crowd.

Now the popularity of Kill Bill, Iron Chef, and even evergreen properties like Hello Kitty shows how deeply Japanese culture is weaving its way into the fabric of America. "High-school girls in Japan are the key to any trend," says Stuart J. Levy, founder of TOKYOPOP, a Los Angeles-based publisher of Japanese-style comics called manga that are as thick as paperbacks and sell for $10 apiece at retailers such as Target (TGT ) and Borders (BGP ). "They are the center of pop culture today."

GETTING THE DRIFT
For U.S. culture merchants, the consequences of that shift could be profound. Instead of watching for trends to emerge from urban America that can be packaged, mass-produced, and sent overseas, marketers will have to become just as adept at importing trends as exporting them. "The U.S. has for a very long time been the center of global culture. It is the only place that had that kind of cachet -- movies, music, food -- but now that's no longer true," says Anne Allison, chair of cultural anthropology at Duke University.

Japanese pop culture is now so mainstream in the U.S. that it has become big business. TOKYOPOP's Levy, for example, has raised $12 million in venture capital from big investors such as Softbank Finance Corp. and Mitsui & Co. (MITSY ) and in the past year has cut licensing deals with U.S. media giants Viacom (VIA ), 20th Century Fox (FOX ), and Walt Disney (DIS ). The careers of Japanese artists Takashi Murakami and Yoshitomo Nara are on the ascent; at Sotheby's (BID ) contemporary art auction last May, their quirky characters and patterns sold for record prices, hundreds of thousands of dollars a pop. Louis Vuitton's chief designer Marc Jacobs loves Murakami's work so much he asked him to design a series of handbags that are now a $300 million global business for the luxury goods giant.

Japanese leisure is also infiltrating U.S. culture. Consider "drifting," a professional motor sport that was born on the twisty mountain roads of Japan. Drivers compete by taking sharp turns on oval tracks that leave their cars skidding sideways. They are judged by how well they handle the drift, the level of smoke generated by their squealing tires, and how close they get to the track's wall without hitting it.

The first professional drifting circuit was launched in the U.S. this summer, and although drivers and judges are mostly Japanese, the trackside sponsors are Western heavyweights, including DaimlerChrysler's (DCX ) Mopar parts division and Cooper Tire & Rubber Co. "This is the opposite of NASCAR," says Mark-Hans Richer, marketing director for General Motors Corp.'s Pontiac division, which is sponsoring a team driving its new GTO. "It's not broad and huge. It's bubbling up."

In the toy industry, where Japanese influence has reached gargantuan proportions in the wake of hits like Mighty Morphin Power Rangers and Yu-Gi-Oh!, manufacturers have started to co-develop toys for the U.S. and Japanese markets simultaneously. That's what Hasbro Inc.'s (HAS ) Wizards of the Coast division did with Japan's manga publisher and entertainment giant Shogakukan Inc. in creating Duel Masters, a new TV show and trading-card game. But it wasn't until after the story and its hero, Shobu Kirifuda, became a hit in Japan that Hasbro brought it to the U.S. "If something is successful in Japan, there's a story to tell to retailers here," says Joe Hauck, a vice-president at Wizards of the Coast who is in charge of the property.

Japan's rising worldwide cultural influence has a lot to do with changes which have taken place within Japan. The country has developed more of a leisure class. Young Japanese women, for example, now work in high-paying jobs but still live at home with their parents, giving them plenty of disposable income. They spend it on everything from upscale fashions to pricey collectible dolls.

Oddly, Japan's economic slowdown over the past decade may have also played a role. The potential for superior investment returns has Japanese industrial giants such as Mitsubishi, Nippon Telegraph & Telephone, and Japan Railways Group backing kid entertainment properties such as Pokémon and Duel Masters. Designers and businesspeople who might have worked for large corporations for life, found themselves out of work and forced to be more entrepreneurial. Many of the nation's most creative products in entertainment and fashion are started by small companies that license their work to larger ones. "This is pretty similar to the punk rock revolution in England in 1970s," says Ken Miller, editor of Tokion, a U.S.-based pop-culture magazine with half of its 150,000 subscribers living in the U.S. and half in Japan. "You're getting access to a culture parallel to yours but reacting to [the world] in different and interesting ways."

THE VALUE OF STYLE
Part of the Japanese cool factor is the result of the new competiton from China and Korea. Forced to compete with lower-cost products, Japanese designers have differentiated their goods by adding a bigger element of design and fashion. Toyota Motor Corp. (TM ), for example, has had a big win in the U.S. with its Scion xB, a distinctly boxy wagon aimed at younger drivers that was originally a hit in Japan. In cell phones, Japan is a design innovator, first championing cell-phone cameras and now using phones for paid services from cartoons to local weather reports and maps. Juha Christensen, president of mobile and devices at software maker Macromedia Inc., always stops by Akihabara, an electronics district near Tokyo, on his business trips to Japan. "Japan is a great place to look at to find the trends we will see here in two to three years," says Christensen.

The mission can go beyond just checking out the latest Japanese trends to trying to seed the market. Sneaker king Nike Inc. (NKE ), for example, releases a few pairs of new shoes in Tokyo and can count in days the time it takes for them to start appearing on the feet of trendsetters in New York. "Kids connect in Tokyo, New York, London, and Los Angeles," says Roger Wyett, a marketing exec with Disney's consumer-product division. "If you establish yourself in those cities, products move around very quickly -- and very virally."

At the same time that changes have been sweeping Japan, the U.S. has also been going through a cultural metamorphosis. Many U.S. consumers are simply bored with the traditional symbols of popular culture. And young Americans lean more to individual pursuits than do their predecessors. Team sports such as football, baseball, and basketball are declining in popularity, notes Harvey Lauer, president of the research firm American Sports Data Inc. The number of U.S. residents practicing Asian martial arts, however, has seen a 28% increase, to 6.9 million, over the past five years.

Meanwhile, American kids who grew up playing Japanese video games are now expanding their interest to other Japanese-inspired products, or even creating their own. Take Ugly Dolls, a line of $30 fabric dolls co-created by David Horvath, a 33-year-old commercial artist who grew up playing with Japanese video games and robot dolls that his father -- an advertising executive -- brought home from Japan. Horvath says his whimsical figures were inspired by his early look at Japanese cartoons, toys, and comics. He's now selling 60,000 a month in stores from Barneys New York to specialized Asian culture boutiques like Giant Robot. "We get people from America looking for Ugly Dolls because they think it's this cool thing from Japan," Horvath says. "This cool thing is from Brooklyn."

Pop culture trends are notoriously fickle, of course, and tastes can change overnight. For now, however, if you want to find out what's hot, ask a Japanese schoolgirl.


By Christopher Palmeri in Los Angeles and Nanette Byrnes in New York
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Postby Mulboyne » Wed Jul 28, 2004 1:40 am

Business Week has an unenviable reputation for picking up on world trends at least a year too late. By the time they have turned their oil tanker, the trend has usually peaked. This applies, in particular, to glowing articles on company CEOs which has often preceded a fall in company fortunes.
This is almost inevitable since Business Week takes its cue from stock price indicators, which by definition, are forward-looking. By the time you've lined up a story on a company with a fast-rising stock price, you are at a significantly higher risk that you have caught the peak rather than the bottom. Does that mean the company is going down the tubes? No, but the chance of unmet expectations = disappointment = selling is higher.
World trends aren't "priced" by the stock market but they can be "priced" by the amount of covergage they have received. Business Week would rather not be a pathfinder so you only get an article approved by their editorial board if the board thinks it is worth covering. The editors can only believe a trend is worth covering if they have heard of it already. How can they hear of a trend? By reading the rest of the press..
There are some good journalists on Business Week but the machinery of the magazine means their insights get lost.
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Postby maraboutslim » Wed Jul 28, 2004 2:27 am

Of course the funniest thing is that very few of the things usually mentioned as "Japanese" in articles like that were actually started in Japan. I guess at this point we can recognize "anime" as a unique japanese take on animation so that one is fine. But stuff like Drifting? Oh yeah, sure, Japanese youth invented that one. ha!
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Postby AlbertSiegel » Wed Jul 28, 2004 3:03 am

Al Gore invented Japanese style and the internet. Al Gore is the master computer behind Soviet Supreme as well as the father of Evil Pongi.

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Postby djgizmoe » Wed Jul 28, 2004 7:25 am

maraboutslim wrote:Of course the funniest thing is that very few of the things usually mentioned as "Japanese" in articles like that were actually started in Japan. I guess at this point we can recognize "anime" as a unique japanese take on animation so that one is fine. But stuff like Drifting? Oh yeah, sure, Japanese youth invented that one. ha!


Oh thee of little faith, behold:

History of Drifting

The Japanese towns of Rokkosan, Hakone, Irohazaka, and various hill climbs in Nagano are all steeped in legends of the origins of drifting. No one can really pinpoint drifting's actual birthplace but the movement started in the mid 1960s. Like many forms of professional racing today, the modern interpretation of drifting evolved from a form of illegal street racing held on windy mountain roads called touge (pronounced toe-geh). Touge was practiced by extremely dedicated enthusiasts known as rolling zoku (pronounced zoe-koo) whose only goal was to trim precious milliseconds off their time between two points.

Eventually, some of these rolling zoku began to adopt driving techniques used by rally drivers, techniques to clear a corner quickly without sacrificing too much momentum. As touge drivers started to emulate the rally racers' techniques, they discovered that not only did their driving performance and times improve, the rush was much more intense. From touge, drifting was born.

The Drifting Movement Evolves

About the same time touge evolved into drifting, some of the rolling zoku came off the mountains to bring their new sport to the urban jungles of Japan. The urban drifters added their own flavor to the sport with their flamboyant driving style and outrageous vehicles. Eventually word of the spectacle spread and fans began showing up to witness drifting's amazing drivers and machines. But as popular as drifting had become, it was relegated to underground status by the risks and image associated with illegal street contests.

Eventually, the popularity of drifting propelled the sport into the mainstream and competitors started to organize and take their home-grown trials to the track. The gatherings were originally just for fun until the cars and driving skills became so refined that things started to get competitive. From the initial organized trials, regional drift competitions known as ikaten (pronounced ee-kah-ten) were spawned and began popping up all over Japan.

http://www.d1gp.com/about_drift.html
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Postby GuyJean » Wed Jul 28, 2004 8:24 am

djgizmoe wrote:No one can really pinpoint drifting's actual birthplace but the movement started in the mid 1960s. Like many forms of professional racing today, the modern interpretation of drifting evolved from a form of illegal street racing held on windy mountain roads called touge (pronounced toe-geh). Touge was practiced by extremely dedicated enthusiasts known as rolling zoku (pronounced zoe-koo)
Hhhm. So, the first to label something, invents it? I'm sure people 'drifted' before it had a title.. My 2 scents.

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Postby maraboutslim » Wed Jul 28, 2004 8:30 am

djgizmoe wrote:Eventually, some of these rolling zoku began to adopt driving techniques used by rally drivers, techniques to clear a corner quickly without sacrificing too much momentum.


This was, of course, my point. It is the standard way of driving in offroad rally racing, motorcross, flat track, u.s. dirt circle track car racing (hugely popular in the redneck areas of the usa) and in fact used to be the standard way of cornering in paved road racing too before tire grip and aerodynamics and suspension developments made it faster to not slide around corners (onroad - off road they still slide). It's certainly not some sort of Japanese invention.

You know, there are kids who believe Yakyu is a native Japanese sport too. Silly them.
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Postby djgizmoe » Wed Jul 28, 2004 10:16 am

maraboutslim wrote:
This was, of course, my point. It is the standard way of driving in offroad rally racing, motorcross, flat track, u.s. dirt circle track car racing (hugely popular in the redneck areas of the usa) and in fact used to be the standard way of cornering in paved road racing too before tire grip and aerodynamics and suspension developments made it faster to not slide around corners (onroad - off road they still slide). It's certainly not some sort of Japanese invention.

You know, there are kids who believe Yakyu is a native Japanese sport too. Silly them.


Geez, I can't believe I'm defending the Japanese origins of drifting. :lol: But my pal Justin is a big fan, so to defend his honor...
I challenge you to find any link that says that competition drifting originated outside Japan. Drifting as a sport. To use your Yakyu analogy, I'm sure kids in Mesopotamia were hitting balls with sticks and running around too, but that doesn't mean they invented baseball, either... :wink:
http://www.driftsession.com/articles/driftinginjapan/driftinginjapan.htm
http://www.flagshipnews.com/archives_2004/jun032004_22.shtml
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Postby AssKissinger » Wed Jul 28, 2004 10:43 am

WTF is 'drifting'?
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Postby Taro Toporific » Wed Jul 28, 2004 10:54 am

AssKissinger wrote:WTF is 'drifting'?


The next big thing in America---Think ricers power-sliding their cars around corners in a form of street racing ballet, tutus optional.

djgizmoe wrote:....modern interpretation of drifting evolved from a form of illegal street racing held on windy mountain roads.....
http://www.d1gp.com/about_drift.html
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Postby GuyJean » Wed Jul 28, 2004 10:56 am

AssKissinger wrote:WTF is 'drifting'?
Basically, driving fast on mountain roads with buddies... I gues it's something much 'deeper' since it has it's own title though..

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Postby AssKissinger » Wed Jul 28, 2004 10:57 am

ricers power


:?: :?: :?: I'm not being sarcastic, WTF is that? I never heard of this shit.

GuyJean wrote:
AssKissinger wrote:WTF is 'drifting'?
Basically, driving fast on mountain roads with buddies... I gues it's something much 'deeper' since it has it's own title though..

GJ
Now that's an explanation I can understand. Is this popular in Japan? Fuck-knockers, I must be getting old.
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Postby torasan » Wed Jul 28, 2004 8:01 pm

this was an old old story, began in 1991, NEWSWEEK, TIME, NYTimes, AP, REuters, they all recycle these things, nothing NEW under the sun. ANime is nonsense. cartoons. big deal.

Japan is going nowhere fast.
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Postby amdg » Thu Jul 29, 2004 12:41 pm

djgizmoe wrote:
I'm sure kids in Mesopotamia were hitting balls with sticks and running around too,


Image

Well, somebody had to do it... :)
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Postby gkanai » Thu Jul 29, 2004 4:28 pm

bikkle wrote:Goddamn what a blatant ripoff of a widely-read, two year old story! I wonder if the writers are just lazy or if they read that story two years ago and it sank so far into their subconscious that they forgot about the original article, but started to think of the idea as their own and decided write a story on the subject.



Ultra,

I agree it is a rehash of the Douglas McGray article in Foreign Policy. I said so as much on my blog.
http://www.kanai.net/weblog/archives/002283.html

That said, I think it benefits all of us who live/work in Japan when articles like this come out. So yeah, it is not new news, but I think it is good news that BW is covering Japan.

We can worry when Japan doesn't make the world news headlines anymore. That's when we are really, really FGed.
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Postby cstaylor » Thu Jul 29, 2004 5:01 pm

AssKissinger wrote:WTF is 'drifting'?
It's what W. did between the years 0 - 40. ;)
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